Hi. I’m JS.
I’m technically a technical artist. Sorta.
I wear hats with titles like “Pipeline Architect” and “ArtOps Engineer.” I make the glue that helps studios manage complex asset production pipelines.
More specifically, I specialize in helping folks outside the gaming industry integrate technologies like Unreal Engine and Blender into their media pipelines.
That means I frequently work with architects, video production companies, internal corporate media teams, and indie livestreaming productions.
Projects I’m excited about
As a part of bootstrapping my studio, The Wise Lich Syndicate, I’m also spinning up a knowledgebase and learning platform (tentatively) called The Wise Lich Archive.
My intent with the WLA is to collect all of the common resource I point my clients to into a platform that makes technical information significantly easier to digest.
And to have some fun with Astro, because I’m fundamentally incapable of staying in my lane.
How to Work With Me
I’m still in the process of setting up proper infrastructure for external consulting and outsourcing. In the meantime, if we have friends in common, please feel free to reach out through the scheduling link below.